Scrollbar
A scrollbar to help making a scroll view.
Authors and contributors to this experimental extension: D8H, Jurfix, Alios.
Warning
This is an extension made by a community member and it only got through a light review by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of fully reviewed extensions.
A scrollbar to help making a scroll view.
An example of scroll view can be found in the multiplayer custom lobbies extension.
Tip
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Actions
Set camera from scroll
Move the camera according to the scroll position.
See parameters & details
- Parameter 1: 👾 Object
- Parameter 2 (🔤 Layer name (String)): Scrolled layer
Technical note: parameters 0, 3 are internal parameters handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
Scrollbar::SetCameraFromPosition.
Set scroll from camera
Change the scroll position according to the camera.
See parameters & details
- Parameter 1: 👾 Object
- Parameter 2 (🔤 Layer name (String)): Scrolled layer
Technical note: parameters 0, 3 are internal parameters handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
Scrollbar::SetPositionFromCamera.
Scrollbar
A scrollbar to help making a scroll view.
Object properties
- Min thumb length (🔢 Number, Distance). Default value is
40. - Hide the bar when the content is too small (🔘 Boolean). Default value is
true.
See internal technical details
- Min thumb length is stored as
ThumbLengthMin(Number). Unit is Pixel. Default value is40. - Hide the bar when the content is too small is stored as
ShouldHideWhenUseless(Boolean). Default value istrue.
Object actions
Content length
Change the content length of the object. The length of the content to scroll. The scroll bar don't actually scroll the content. You have to do it yourself with camera actions.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Operator
- Parameter 2 (🔢 Number): Value
Technical note: parameter 3 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::SetContentLength.
Scroll position
Change the top or left position of the displayed part.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Operator
- Parameter 2 (🔢 Number): Value
Technical note: parameter 3 is an internal parameter handled by GDevelop.
Technical note: this action internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::SetScrollPosition.
Object conditions
Content length
Compare the content length of the object. The length of the content to scroll. The scroll bar don't actually scroll the content. You have to do it yourself with camera actions.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Relational operator
- Parameter 2 (🔢 Number): Value to compare
Technical note: parameter 3 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::ContentLength.
Scrolling is required
Check if the content is big enough to require scrolling.
See parameters & details
- Parameter 0: 👾 Object
Technical note: parameter 1 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::IsScrollingRequired.
Thumb is dragged
Check if the thumb of the scrollbar is dragged.
See parameters & details
- Parameter 0: 👾 Object
Technical note: parameter 1 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::IsThumbDragged.
Scroll position
Compare the top or left position of the displayed part.
See parameters & details
- Parameter 0: 👾 Object
- Parameter 1: 🟰 Relational operator
- Parameter 2 (🔢 Number): Value to compare
Technical note: parameter 3 is an internal parameter handled by GDevelop.
Technical note: this condition internal type (in GDevelop JSON) is
Scrollbar::Scrollbar::ScrollPosition.
Object expressions
| Expression | Description | |
|---|---|---|
Object.ContentLength() |
Return the content length of the object. The length of the content to scroll. The scroll bar don't actually scroll the content. You have to do it yourself with camera actions. | |
Object.ScrollPosition() |
Return the top or left position of the displayed part. |
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